School of Electronic Engineering and Computer Science

C4DM Seminar: Paul Weir on “Never-Ending Audio: Generative Sound in Games”

21 May 2014

Time: 3:00 - 4:00pm
Venue: BR 3.02 Bancroft Road Teaching Rooms Peter Landin Building London E1 4NS

Paul Weir of Earcom, and audio director of Microsoft Soho Productions, will present a seminar in BR 3.02 (the Bancroft Road building) on "Never-Ending Audio: Generative Sound in Games" at Queen Mary University of London, Mile End Road, London E1 4NS.

Abstract: This is a presentation on the potential of using generative and procedural sound and music in games over traditional linear audio. The key topics to be covered include:
  • The ways in which generative and procedural audio (music and sound design) can benefit games.
  • The psychoacoustic benefits of generative and ambient sound design.
  • Provide some practical demonstrations of generative audio and survey existing technology.
If there’s time I’ll then happily open out the discussion to cover any topic of interest in game audio, creative, technical or business.

Bio: Paul Weir is a composer, sound designer and audio director. Through his company Earcom he was worked on over forty games and is a leading generative soundscape designer through his work with The Sound Agency. He’s currently the audio director for Soho Productions, a Microsoft studio based in Central London as well as working on the eagerly anticipated procedural space game, ‘No Man’s Sky’.