Miss Raluca Gaina

Lecturer in Gaimes and AI
Email: r.d.gaina@qmul.ac.ukRoom Number: Peter Landin, CS 335Website: https://rdgain.github.io/
Teaching
Artificial Intelligence in Games (Postgraduate)
This module covers a range of Artificial Intelligence techniques employed in games, and teaches how games are and can be used for research in Artificial Intelligence. This module has a strong programming component. The module explores algorithms for creating agents that play classical board games (such as chess or checkers) and real-time games (Mario or PacMan), including single agents able to play multiple games. The module gives an overview of multiple techniques, such as Monte Carlo Tree Search, Evolutionary Computation, Deep and Machine Learning applied to games.
Research
Research Interests:
My research interests include general video game playing AI, reinforcement learning and evolutionary computation algorithms.Publications
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Gaina RD, Devlin S, Lucas SM et al. (2021). Rolling Horizon Evolutionary Algorithms for General Video Game Playing. nameOfConference
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Perez-Liebana D, Alam MS, Gaina RD (2020). Rolling Horizon NEAT for General Video Game Playing. nameOfConference
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Gaina RD, Perez-Liebana D, Lucas SM et al. (2020). Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. nameOfConference
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Montoliu R, Gaina RD, Pérez-Liebana D et al. (2020). Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. International Conference on the Applications of Evolutionary Computation
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Perez-Liebana D, Hsu YJ, Emmanouilidis S et al. (2020). Tribes: A new turn-based strategy game for AI research. nameOfConference
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Liébana DPXR, Lucas SM, Gaina RD et al. (2019). General Video Game Artificial Intelligence. nameOfConference
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GAINA RALUCA, Stephenson M (2019). 'Did You Hear That?' Learning to Play Video Games from Audio Cues. IEEE Conference on Games (COG)
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Lucas S, Dockhorn A, Volz V et al. (2019). A Local Approach to Forward Model Learning: Results on the Game of Life Game. IEEE Conference on Games (COG)
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Dockhorn A, Lucas S, Volz V et al. (2019). Learning Local Forward Models on Unforgiving Games. IEEE Conference on Games (COG)
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Drageset O, GAINA RALUCA, Perez-Liebana D et al. (2019). Optimising Level Generators for General Video Game AI. IEEE Conference on Games (COG)
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GAINA RALUCA, Lucas S, Perez-Liebana D (2019). Project Thyia: A Forever Gameplayer. IEEE Conference on Games (COG)
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Perez D, Liu J, Abdel Samea Khalifa A et al. (2019). General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. nameOfConference
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Perez-Liebana D, Gaina RD, Drageset O et al. (2019). Analysis of statistical forward planning methods in pommerman. nameOfConference
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Gaina RD, Lucas SM, Pérez-Liébana D (2019). Tackling sparse rewards in real-time games with statistical forward planning methods. nameOfConference
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Gaina RD, Lucas SM, Perez-Liebana D (2018). General Win Prediction from Agent Experience. nameOfConference
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Sironi CF, Liu J, Perez-Liebana D et al. (2018). Self-adaptive MCTS for General Video Game Playing. nameOfConference
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Gaina RD, Lucas SM, Pérez-Liébana D (2018). Vertigø: Visualisation of rolling horizon evolutionary algorithms in GVGAI. nameOfConference
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Gaina RD, Volkovas R, Diaz CG et al. (2017). Automatic game tuning for strategic diversity. nameOfConference
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Gaina RD, Couetoux A, Soemers D et al. (2017). The 2016 Two-Player GVGAI Competition. nameOfConference
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Perez-Liebana D, Stephenson M, Gaina RD et al. (2017). Introducing real world physics and macro-actions to general video game ai. nameOfConference
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Gaina RD, Lucas SM, Perez-Liebana D (2017). Rolling horizon evolution enhancements in general video game playing. nameOfConference
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Gaina RD, Lucas SM, Perez-Liebana D (2017). Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. nameOfConference
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Kunanusont K, Gaina RD, Liu J et al. (2017). The N-Tuple bandit evolutionary algorithm for automatic game improvement. nameOfConference
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Gaina RD, Pérez-Liébana D, Lucas SM (2017). General video game for 2 players: Framework and competition. nameOfConference
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Gaina RD, Liu J, Lucas SM et al. (2017). Analysis of vanilla rolling Horizon evolution parameters in general video game playing. nameOfConference