Miss Anna Nagele
Email: email@example.comRoom Number: Engineering, Eng G2
Computational Creativity (Postgraduate)
There will be two main areas of content for this module: (i) creative AI procedures and practice and (ii) philosophical issues of Computational Creativity. The first area will cover the application of well-known AI techniques such as Deep Learning and Markov Models to generative projects, as well as ad-hoc techniques. These will be illustrated with applications in music, the visual arts and video game design, considering issues of human-computer interaction in these domains. The second area will raise and discuss questions around the value of having autonomous and semi-autonomous creative AI systems in society, drawing on philosophy, sociology, psychology and cognitive science, as well as engineering disciplines.
Interaction Design (Undergraduate)
Traditionally, interactive systems design has focused on enhancing people's efficiency or productivity. For example, to increase the speed with which tasks can be completed or to minimise the number of errors people make. Economic and social changes have led to a situation in which the primary use of many technologies is for fun; ie. in which there is no quantifiable output and no clear goal other than enjoyment. Computer games, mobile music players and online communities are all examples where the quality of the experience is the primary aim of the interaction. This module explores the challenges these new technologies, and the industries they have created, present for the design and evaluation of interactive systems. It moves away from a human computer interaction model, which is too constrained for real world problems and provides you with an opportunity to engage with theories relating to cultural dynamics, social activity, and live performance. It explores the nature of engagement with interactive systems and between people when mediated by interactive systems.
Professional and Research Practice (Undergraduate)
This module provides you with the opportunity to examine the role of engineering in society and the expectations of society for a professional engineer. During the module, you should develop and achieve a level of written and spoken communication expected of a professional engineer. You will also construct a personal development plan (PDP) and an on-going employability skills folder. The assessment of the module is 100 per cent coursework, broken down as follows: oral presentation: 25 per cent; in-class essay: 25 per cent; PDP folder: 25 per cent; employability folder: 25 per cent. Not open to Associate Students or students from other departments.