Dr Laurissa Tokarchuk, BA BSc (Hons) PhD

Senior Lecturer; Director of Taught Postgraduate Admissions
Email: laurissa.tokarchuk@qmul.ac.ukTelephone: +44 20 7882 8027Room Number: Peter Landin, CS 412Website: http://www.eecs.qmul.ac.uk/~laurissaOffice Hours: Monday 16:30-18:00, Wednesday 15:00-16:00
Profile
Dr Tokarchuk is a member of the Game AI and Cognitive Science research groups, as well as the Centre for Intelligent Sensing (CIS). She researches mobile and location-based gaming, data-driven methods for human-computer interaction design, mobile sensing, social computing, social sensing, recommendation and game AI.
Teaching
Creating Interactive Objects (Undergraduate)
Interactive objects are physical devices controlled by microcontrollers using simple sensors and actuators. The module provides students with skills, knowledge, and experience of designing and prototyping interactive physical objects using contemporary microcontrollers. The module covers basic electronics, control circuits, sensors (analogue and digital), output (analogue and digital), microcontrollers, simple networking, and microcontroller programming using the popular Arduino open-source platform. It additionally touches on topics of interaction design and evaluation to provide a framework in which students can prototype and understand interactive objects.
Digital Media and Social Networks (Undergraduate)
Introduction to Online Social Networks (OSN) Characteristics of OSNs Basic Graph Theory Small World Phenomenon Information propagation on OSNs Influence and Content Recommendation Sentiment Analysis in Social Media Privacy and ethics
Research Impact and Engagement (Postgraduate)
This module equips IGGI PhD students with the knowledge and skills required to understand how they can responsibly generate economic, social and cultural impact from their research. An intensive part 1 introduces students to a range of topics in the context of interaction between academic research and the games industry: user engagement, communication skills, responsible innovation, and inclusive and ethical research. In part 2, students are then mentored (possibly remotely) by industry and academic experts to design and develop a more substantial piece over several weeks -- a game, interactive experience, short film or similar -- that communicates their research to wider audiences.
Research
Publications
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Withington O, Tokarchuk L (2023). The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods. nameOfConference
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Tokarchuk L, Ratcliffe J, Hoover M et al. (2023). Editorial: Remote XR user studies. nameOfConference
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Ratcliffe J, Tokarchuk L (2022). The potential of remote XR experimentation: Defining benefits and limitations through expert survey and case study. nameOfConference
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Ratcliffe J, Tokarchuk L (2022). Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality. nameOfConference
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Withington O, Tokarchuk L (2022). Compressing and Comparing the Generative Spaces of Procedural Content Generators. IEEE Conference on Games (CoG)
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Raeburn G, Welton M, Tokarchuk L (2022). Developing a play-anywhere handheld AR storytelling app using remote data collection. nameOfConference
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Raeburn G, Tokarchuk L (2022). Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story. nameOfConference
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Ratcliffe J, Ballou N, Tokarchuk L (2021). Actions, not gestures: Contextualising embodied controller interactions in immersive virtual reality. nameOfConference
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Ratcliffe J, Soave F, Hoover M et al. (2021). Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation. nameOfConference
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Ratclife J, Soave F, Bryan-Kinns N et al. (2021). Extended reality (xr) remote research: A survey of drawbacks and opportunities. nameOfConference
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Raeburn G, Tokarchuk L, Welton M (2021). Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile AR. nameOfConference
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Ratcliffe J, Tokarchuk L (2021). Sensorimotor learning in immersive virtual reality: A scoping literature review. nameOfConference
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Raeburn G, Tokarchuk L (2021). Varying user agency and interaction opportunities in a home mobile augmented virtuality story. nameOfConference
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Ratcliffe J, Tokarchuk L (2020). Evidence for embodied cognition in immersive virtual environments using a second language learning environment. 2020 IEEE Conference on Games (CoG)
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Ratcliffe J, Tokarchuk L (2020). Presence, Embodied Interaction and Motivation: Distinct Learning Phenomena in an Immersive Virtual Environment. nameOfConference
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Katevas K, Hänsel K, Clegg R et al. (2019). Finding dory in the crowd: Detecting social interactions using multi-modal mobile sensing. nameOfConference
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Zaal H, Baydoun M, Marcenaro L et al. (2019). Abnormality detection using graph matching for multi-task dynamics of autonomous systems. nameOfConference
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Perez NP, Tokarchuk L, Burdet E et al. (2019). Exploring user motor behaviour in bimanual interactive video games. IEEE Conference on Computatonal Intelligence and Game
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Warriar VR, Woodward JR, Tokarchuk L (2019). Modelling player preferences in AR mobile games. IEEE Conference on Computatonal Intelligence and Game
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Warriar VR, Ugarte C, Woodward JR et al. (2019). PlayMapper: Illuminating design spaces of platform games. IEEE Conference on Computatonal Intelligence and Game
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Irfan M, Tokarchuk L, Marcenaro L et al. (2019). ANOMALY DETECTION in CROWDS USING MULTI SENSORY INFORMATION. nameOfConference
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Pacheco C, Tokarchuk L, Pérez-Liébana D (2018). Studying believability assessment in racing games. nameOfConference
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Gabana D, TOKARCHUK LN, HANNON E et al. (2018). Effects of Valence and Arousal on Working Memory Performance in Virtual Reality Gaming. 7th Affective Computing and Intelligent Interaction
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Tokarchuk L, Wang X, Poslad S (2017). Piecing together the puzzle: Improving event content coverage for real-time sub-event detection using adaptive microblog crawling.. nameOfConference
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Katevas K, Tokarchuk L, Haddadi H et al. (2017). Demo. Proceedings of the 15th Annual International Conference on Mobile Systems, Applications, and Services
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Irfan M, Marcenaro L, Tokarchuk L (2017). Crowd analysis using visual and non-visual sensors, a survey. nameOfConference
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Katevas K, Tokarchuk L, Haddadi H et al. (2017). Detecting Group Formations using iBeacon Technology. nameOfConference
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Arellano DG, Tokarchuk L, Gunes H (2017). Measuring affective, physiological and behavioural differences in solo, competitive and collaborative games. nameOfConference
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Katevas K, Haddadi H, Tokarchuk L (2016). SensingKit: Evaluating the Sensor Power Consumption in iOS devices. nameOfConference
DOI: 10.1109/IE.2016.50
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Katevas K, Haddadi H, Tokarchuk L et al. (2016). Detecting Group Formations using iBeacon Technology. HASCA @ UbiComp 2016
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Smith D, TOKARCHUK LN, Wiggins G (2016). Rapid Phenotypic Landscape Exploration through Hierarchical Spatial Partitioning. 14th International Conference on Parallel Problem Solving from Nature
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Smith D, Tokarchuk L, Wiggins G (2016). Exploring conflicting objectives with MADNS: Multiple assessment directed novelty search. nameOfConference
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Smith D, Tokarchuk L, Wiggins G (2016). Harnessing phenotypic diversity towards multiple independent objectives. nameOfConference
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Katevas K, Haddadi H, Tokarchuk L et al. (2015). Walking in sync: Two is company, three's a crowd. nameOfConference
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TOKARCHUK LN, Wang X, Cuadrado F et al. (2015). Adaptive identification of hashtags for real-time event data collection. nameOfConference
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Smith D, Tokarchuk L, Fernando C (2015). Evolving diverse strategies through combined phenotypic novelty and objective function search. nameOfConference
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Wang X, Tokarchuk L, Poslad S (2014). Identifying relevant event content for real-time event detection. nameOfConference
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Katevas K, Haddadi H, Tokarchuk L (2014). Poster: SensingKit - A multi-platform mobile sensing framework for large-scale experiments. nameOfConference
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Adeel M, Tokarchuk LN, Azam MA et al. (2014). Propagation analysis of malware families in mobile P2P networks. nameOfConference
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Fatemi M, Tokarchuk L (2013). A Community Based Social Recommender System for individuals & groups. nameOfConference
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Li K, Bigham J, Bodanese EL et al. (2013). Outdoor location estimation in changeable environments. nameOfConference
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Jarvis M, Harris MT, Tokarchuk L (2013). UbiComp '13 sencity workshop: Sensing festivals as cities. nameOfConference
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Li K, Bigham J, Tokarchuk L et al. (2013). A probabilistic approach to outdoor localization using clustering and principal component transformations. nameOfConference
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Li K, Bigham J, Bodanese EL et al. (2013). Location estimation in large indoor multi-floor buildings using hybrid networks. nameOfConference
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Li K, Bigham J, Tokarchuk L (2013). Validation of a Probabilistic Approach to Outdoor Localization. nameOfConference
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Wang X, Tokarchuk L, Cuadrado F et al. (2013). Exploiting hashtags for adaptive microblog crawling. nameOfConference
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Li K, Bigham J, Bodanese EL et al. (2013). Outdoor Location Estimation in Changeable Environments. nameOfConference
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Khan SKA, Mondragon RJ, Tokarchuk LN (2012). Lobby influence: Opportunistic forwarding algorithm based on human social relationship patterns. nameOfConference
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KHAN SKA, MONDRAGON RJ, TOKARCHUK LN (2012). Lobby Influence: Opportunistic forwarding algorithm based on Human social relationship patterns.. PerMoby 2012:International Workshop on the impact of Human Mobility in Pervasive Systems and Applications 2012
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FATEMI M, TOKARCHUK LN (2012). An Empirical Study on IMDb and its Communities Based on the Network of Co-Reviewers.. MPM '12 Proceedings of the First Workshop on Measurement, Privacy, and Mobility
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Adeel M, Tokarchuk LN (2011). Analysis of mobile P2P malware detection framework through Cabir & Commwarrior families. nameOfConference
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Feng C, Qin Z, Tokarchuk L et al. (2011). Epidemiological modeling of passive worm propagation on the P2P file-sharing network. nameOfConference
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Adeel M, Tokarchuk L, Cuthbert L et al. (2009). A DISTRIBUTED FRAMEWORK FOR PASSIVE WORM DETECTION AND THROTTLING IN P2P NETWORKS. nameOfConference
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Wang L, De Vial E, Tokarchuk L et al. (2009). Blue Danger: Live action gaming over Bluetooth. nameOfConference
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Khan SKA, Tokarchuk LN (2009). Interest-based Self Organization in Group-Structured P2P Networks. nameOfConference
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Tokarchuk L, Shoop K, Ma A (2009). Using Co-presence Communities to Enhance Social Recommendation. nameOfConference
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Feng C, Qin Z, Cuthbet L et al. (2008). Propagation model of active worms in P2P networks. nameOfConference
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Adeel M, Hussain M, Beenish U et al. (2008). Identifier Based Key Distribution Protocol for Wireless Sensor Networks. nameOfConference
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Feng CS, Qin ZG, Cuthbet L et al. (2008). Propagation Modeling of Passive Worms in P2P Networks. nameOfConference
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Feng CS, Qin ZG, Cuthbet L et al. (2008). Propagation modeling and analysis of viruses in P2P networks. nameOfConference
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Ngo-Pham K, Bigham J, Rodaway J et al. (2005). A system to mark programs automatically. nameOfConference
DOI: 10.1109/QSIC.2005.9
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Ryan D, Bigham J, Cuthbert L et al. (2002). Intelligent agents for resource management in third generation mobile networks. nameOfConference
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Tjelta T, Nordbotten A, Annoni M et al. (2001). Future broadband radio access systems for integrated services with flexible resource management. nameOfConference
DOI: 10.1109/35.940036
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D'Inverno M, Luck M, Boutilier C et al. (2001). Multi-agent systems research into the 21st century. nameOfConference
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CUTHBERT LG, BIGHAM J, TOKARCHUK LN et al. (2001). Design of a Trust Model for a Secure Multi-Agent Marketplace. Proceedings of the Fifth International Conference on Autonomous Agents
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Bigham J, Tokarchuk L, Ryan DJ et al. (2001). Agent-based resource management for 3G networks. nameOfConference
DOI: 10.1049/cp:20010048
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