School of Electronic Engineering and Computer Science

Mr Juan Alvarado López

Juan

Associate Lecturer

Email: j.alvaradolopez@qmul.ac.uk
Room Number: Peter Landin, CS 400

Teaching

Graphical User Interfaces (Postgraduate)

Computers are tools that people interact with and through for work and pleasure. Nowadays computers are ubiquitous and are fundamental to all sorts of devices such as washing machines, cars, mobile phones, airplanes, televisions, and musical instruments. However, it is still very difficult to design user interfaces which are simple, intuitive, and easy to use you only have to look at the number of help books (e.g. the proliferation of books with titles such as 'the idiots guide to ') and modules to realise that designers often simply fail to make interfaces usable. This course introduces you to basic concepts of psychology and communication which inform the way in which interfaces should be designed. The course comprises lectures, problem classes, and lab sessions.

Graphical User Interfaces (Undergraduate)

Computers are tools that people interact with and through for work and pleasure. Nowadays computers are ubiquitous and are fundamental to all sorts of devices such as washing machines, cars, mobile phones, airplanes, televisions, and musical instruments. However, it is still very difficult to design user interfaces which are simple, intuitive, and easy to use; you only have to look at the number of help books (eg the proliferation of books with titles such as 'the idiots guide to') to realise that designers often simply fail to make interfaces usable. This module introduces you to basic concepts of psychology and communication, which inform the way in which interfaces should be designed. The centre of the module is the hands-on coursework undertaken in small teams where you will design, prototype, and evaluate interactive user interfaces for a specific set of user requirements. The module comprises lectures, problem classes, and lab sessions.

Graphical User Interfaces (Work based)

This module is only open to degree apprentices in the School of Electronic Engineering and Computer Science. It covers the following topics: cognitive psychology principles relevant to the design of GUIs; building GUIs using Java, and use of basic vision and audio libraries for input/ output; framework of GUI design guidelines to inform and evaluate GUI design; techniques for analysing artefacts and situations to inform the design of suitable GUIs; iterative design processes; evaluation techniques with users, heuristics and models; interaction beyond the visual modality.

Procedural Programming (Undergraduate)

This is an introductory module in computer programming using Java. You will learn the basic concepts of programming and learn to write and reason about simple programs. The main topics covered are: storing and manipulating data, control structures, methods and recursion, and algorithms for searching and sorting data. Classes include weekly lectures and lab sessions. You will be assessed by coursework throughout the term and by an end-of-term exam. Both will require you to demonstrate that you can write programs and understand theory.

Web Programming (Undergraduate)

Many computer systems are now accessed through a web interface. This module provides an in-depth and practical study of techniques for programming the web. Students will become proficient in a modern web development framework using PHP for sever programming and Javascript for client programming. The strengths and weaknesses of the framework are evaluated considering issues including authentication, security, session management, cross languages (PHP, SQL, Javascript) consistency and abstraction of the server-client interface. Different architecture styles are compared, including REST and AJAX and the use of JSON. Techniques for testing and for engineering web systems that behave robustly under high load are also covered.

Website Design and Authoring (Undergraduate)

This module introduces the issues that must be considered in designing a website and the tools that can be used in website design and construction. By the end of the module students will be able to: Understand the principles of designing for websites for a range of user groups Evaluate existing websites for functionality, navigation, user-experience and produce recommendations for improvement Collect requirements and generate design prototypes Develop and improve websites based on evaluations of existing sites Be confident using various software tools that can be used for website design and development Evaluate the strengths and weaknesses of their own website designs Understand the principles underlying modern web technologies including HTML5 and SVG

Research