Miss Emily Donovan
Email: email@example.comRoom Number: Engineering, Eng G2
Arts Application Programming (Undergraduate)
This module will introduce programming to students through designing and building arts applications. Students will learn to build graphics-based applications using Processing and audio applications using Java. By focussing on the range of applications that can be built, students will learn programming skills. The focus on this module is as much on the creativity of ideas as on how to write code to realise these ideas.
Computer Graphics (Undergraduate)
This module is concerned primarily with computer graphics systems and in particular 3D computer graphics. The module will include revision of fundamental raster algorithms such as polygon filling and quickly move onto the specification, modelling and rendering of 3D scenes. In particular the following topics may be covered: viewing in 2D, data structures for the representation of 3D polyhedra, viewing in 3D, visibility and hidden surface algorithms, illumination computations. Some attention will be paid to human perception of colour and interactive 3D such as virtual reality.