Miss Lucia Marengo
Email: email@example.comRoom Number: Peter Landin, CS 409
Interaction Design (Undergraduate)
Traditionally, interactive systems design has focused on enhancing people's efficiency or productivity. For example, to increase the speed with which tasks can be completed or to minimise the number of errors people make. Economic and social changes have led to a situation in which the primary use of many technologies is for fun; ie. in which there is no quantifiable output and no clear goal other than enjoyment. Computer games, mobile music players and online communities are all examples where the quality of the experience is the primary aim of the interaction. This module explores the challenges these new technologies, and the industries they have created, present for the design and evaluation of interactive systems. It moves away from a human computer interaction model, which is too constrained for real world problems and provides you with an opportunity to engage with theories relating to cultural dynamics, social activity, and live performance. It explores the nature of engagement with interactive systems and between people when mediated by interactive systems.
Introduction to Multimedia (Undergraduate)
This module unit focuses on the basics concepts on multimedia systems. It introduces the student to the building elements of multimedia computing and their relation with human perception. By the end of the module students should be able to: * understand the difference between analogue and digital * cover the underlying theory of quantisation and sampling for audio, images and video * learn the high-level functioning of the human year and human eye * understand the different colour space representations * understand how to characterise different media through their features * study practical examples of multimedia systems