School of Electronic Engineering and Computer Science

Mr Vivek Warriar


Room Number: Peter Landin, CS 400


Computer Graphics (Undergraduate)

This module is concerned primarily with computer graphics systems and in particular 3D computer graphics. The module will include revision of fundamental raster algorithms such as polygon filling and quickly move onto the specification, modelling and rendering of 3D scenes. In particular the following topics may be covered: viewing in 2D, data structures for the representation of 3D polyhedra, viewing in 3D, visibility and hidden surface algorithms, illumination computations. Some attention will be paid to human perception of colour and interactive 3D such as virtual reality.

Creating Interactive Objects (Undergraduate)

Interactive objects are physical devices controlled by microcontrollers using simple sensors and actuators. The module provides students with skills, knowledge, and experience of designing and prototyping interactive physical objects using contemporary microcontrollers. The module covers basic electronics, control circuits, sensors (analogue and digital), output (analogue and digital), microcontrollers, simple networking, and microcontroller programming using the popular Arduino open-source platform. It additionally touches on topics of interaction design and evaluation to provide a framework in which students can prototype and understand interactive objects.

Fundamentals of Web Technology (Undergraduate)

This is a module designed to offer you practical skills as well as understanding of underlying principles of programming the World Wide Web. There will be two hours of lectures per week, and weekly timetabled lab sessions for each student. Major topics you will study include Internet and Web server basics; client-side programming using XHTML; Cascading Style Sheets, and Javascript. You will develop practical skills in server-side programming using PHP and gain an understanding and hands on experience in the practical issues involved when setting up a website.

Introduction to Multimedia (Undergraduate)

This module unit focuses on the basics concepts on multimedia systems. It introduces the student to the building elements of multimedia computing and their relation with human perception. By the end of the module students should be able to: * understand the difference between analogue and digital * cover the underlying theory of quantisation and sampling for audio, images and video * learn the high-level functioning of the human year and human eye * understand the different colour space representations * understand how to characterise different media through their features * study practical examples of multimedia systems

Project (Undergraduate)

Written and verbal reports on the design and implementation of a software (or software and hardware) system. The aim of the project is to produce a quality product with limited resources. The project tests both technical ability and organisation, communication and evaluation skills. The value of this module is worth more than its nominal 30 credit weighting. The project is seen as an excellent indicator of a student's overall ability to carry out a serious piece of work, and consequently employers are likely to be impressed by competence shown. It will give you a topic of conversation at your job interview. Some professional organisations, such as IEE, only accept a degree as a valid precondition of membership if it includes a substantial individual project. As G400 Computer Science is accredited by BCS this module is compulsory for this degree title. Online information is available from Not open to Associate Students.