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Dr Julian Hough

Julian

Lecturer

Email: j.hough@qmul.ac.uk
Room Number: Peter Landin, CS 414
Website: http://www.eecs.qmul.ac.uk/~jhough/

Teaching

Graphical User Interfaces (Postgraduate)

Computers are tools that people interact with and through for work and pleasure. Nowadays computers are ubiquitous and are fundamental to all sorts of devices such as washing machines, cars, mobile phones, airplanes, televisions, and musical instruments. However, it is still very difficult to design user interfaces which are simple, intuitive, and easy to use you only have to look at the number of help books (e.g. the proliferation of books with titles such as 'the idiots guide to ') and modules to realise that designers often simply fail to make interfaces usable. This course introduces you to basic concepts of psychology and communication which inform the way in which interfaces should be designed. The course comprises lectures, problem classes, and lab sessions.

Graphical User Interfaces (Undergraduate)

Computers are tools that people interact with and through for work and pleasure. Nowadays computers are ubiquitous and are fundamental to all sorts of devices such as washing machines, cars, mobile phones, airplanes, televisions, and musical instruments. However, it is still very difficult to design user interfaces which are simple, intuitive, and easy to use; you only have to look at the number of help books (eg the proliferation of books with titles such as 'the idiots guide to') to realise that designers often simply fail to make interfaces usable. This module introduces you to basic concepts of psychology and communication, which inform the way in which interfaces should be designed. The centre of the module is the hands-on coursework undertaken in small teams where you will design, prototype, and evaluate interactive user interfaces for a specific set of user requirements. The module comprises lectures, problem classes, and lab sessions.

Interaction Design (Undergraduate)

Traditionally, interactive systems design has focused on enhancing people's efficiency or productivity. For example, to increase the speed with which tasks can be completed or to minimise the number of errors people make. Economic and social changes have led to a situation in which the primary use of many technologies is for fun; ie. in which there is no quantifiable output and no clear goal other than enjoyment. Computer games, mobile music players and online communities are all examples where the quality of the experience is the primary aim of the interaction. This module explores the challenges these new technologies, and the industries they have created, present for the design and evaluation of interactive systems. It moves away from a human computer interaction model, which is too constrained for real world problems and provides you with an opportunity to engage with theories relating to cultural dynamics, social activity, and live performance. It explores the nature of engagement with interactive systems and between people when mediated by interactive systems.

Natural Language Processing (Undergraduate/Postgraduate)

Natural Language Processing (aka Computational Linguistics) has become an important and growing field in the last decade. Many of the most important applications for computing now involve the processing and understanding of spoken or written language: machine translation, question answering, news summarisation, text and opinion mining, and spoken dialogue systems like the iPhone's Siri. This module will introduce the core techniques in language processing, including statistical and rule-based approaches, and show how to apply them to the main application areas.

Procedural Programming (Undergraduate)

This is an introductory module in computer programming using Java. You will learn the basic concepts of programming and learn to write and reason about simple programs. The main topics covered are: storing and manipulating data, control structures, methods and recursion, and algorithms for searching and sorting data. Classes include weekly lectures and lab sessions. You will be assessed by coursework throughout the term and by an end-of-term exam. Both will require you to demonstrate that you can write programs and understand theory.

Research

Research Interests:

My principal research interests are in the study of spoken (and non-verbal) dialogue and in dialogue systems (generally considered a subfield of Computational Linguistics/Natural Language Processing). I am concerned in general with following questions:
  • How do people repair their own speech in dialogue when encountering trouble? (disfluency)
  • How do people combine speech and physical action when communicating in task-orientated settings?
  • What are the best models for putting this information into machines (robots and avatars) to make interaction more natural?
For more details and all publications please see my personal homepage.


Publications

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